![]() ![]() The lack of mmap/mprotect caused texture caching to not work properly. flycast renderer has been rewrote to use vitaGL at its best performances.(Roughly running on Vita at 40% its original clock) In order to improve framerate, an huge downlock has also been set on the sh4 processor.Self Modifying Code (Accuracy): Has self modifying code checks for full code blocks (Best compatibility this is the mode in which Flycast runs on other devices).Self Modifying Code (Performance): Has self modifying code checks only for 4 bytes per code block (Small tradeoff for better compatibility).Normal mode: Has self modifying code checks completely disabled (Best performances).To mitigate the lack of MMU, three executables are bundled inside this release:.Due to the lack of mmap/mprotect in vitasdk, currently MMU has been disabled thus causing slow code paths to be used in several instances inside the emu (eg: self modifying code checks and memory accesses). The current port does feature DynaRec for both main sh4 processor and arm7 processor (audio).A build inside RetroArch buildbot will come in the future too however). It's based on the libretro core version of the emulator, uses RetroArch as frontend built in a custom bubble (due to the fact it requires multiple executables for the best compatibility. All my patroners for their awesome support:įlycast-vita is a port of flycast, popular multiplatform Dreamcast emulator maintained by flyinghead. ![]() TheIronUniverse for the Livearea assets. flyinghead for creating Flycast and for giving insights on improving the port. gl33ntwine for sorting out the build system on the Vita.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |